This studio’s particular brand of horror features no weapons of any kind, instead forcing players to enter into deadly games of hide and seek with no specialist tools to assist them. Most other games designers would hand players a shotgun, flamethrower, and RPG with which to defend themselves, but not Frictional Games. As if that doesn’t constitute a bad day in itself, the underwater facility’s entire crew is dead, the bodies appear to be missing most of their limbs, and Simon is being chased to his doom by all manner of unspeakable nasties. You play Simon, an ordinary guy who goes for a brain scan in the present day and awakes within a submarine nightmare decades in the future.
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This is what SOMA, the latest first person incontinence simulator from the creators of Amnesia: The Dark Descent, is all about. Imagine facing an army of your worst fears, totally alone, and your only options are to run, hide, or close the door and hope you don’t get chomped. Parents everywhere should keep this one under lock and key lest it confirm to their children that monsters are real, they’re evil, and they will kill you in your sleep. Cue the pattern ‘check camera, look down hallway, check camera again, whimper’ and repeat until nerves are shattered beyond repair. The player’s only defense against the mechanised threat is a network of security cameras and a couple of doors that can be held shut to prevent the animatronic nightmares from entering the room. Malevolent toys attempt to creep to your location undetected in order to bang cymbals in your face nerve-janglingly loudly, and it’s your job to stop them. Never heard of it? The premise is simple – you have to, well, survive for five nights. Who would have believed that an indie game about homicidal toys in a ’50s diner would become an overnight success? Five Nights at Freddy‘s has become the go-to indie horror experience as players attempt to make it through the night by keeping tabs on their animatronic assailants.
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Martin’s universe that fans of the series will be giddy with excitement to explore. The cast is eminently likeable, the choices excruciatingly hard, and it expands a peripheral area of George R.R. It’s a testament to Telltale’s storytelling finesse that it can create an episodic game that constantly flits between four playable characters and still make it work.
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Things aren’t going so well for the Forresters since their liege lords the Starks took a one-way trip to the Lannister abattoir, and their lives are being made hell by the forces allied against them. This particular Telltale adventure follows the trials and tribulations of House Forrester, a minor noble family in the north of Westeros. Occasional quicktime events and perfunctory puzzles also crop up, but the game’s focus is that all-important decision making. If you’ve never played a Telltale adventure then the concept goes something like this: you take charge of a character (or a whole bunch of characters) in a story and guide them through a series of choices that affect the way the plot plays out. If you want to get lost in another world for a few weeks, here’s your gateway.
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The two DLC add-ons are highly recommended too, but the base game has plenty for you to plough through first. What can we say about this stupendously well-received RPG that you haven’t already heard? The Witcher 3 is a sprawling fantasy yarn set in a vast open world (or more precisely, several open worlds) packed with side quests and other optional tasks.Įven if you forego the bits on the side, however, there’s dozens of hours of main line adventure awaiting you as you pull on the armour of Geralt, a gravel-voiced mutant and Witcher who makes his living hunting monsters but is now tracking a decidedly different quarry: his surrogate daughter.īrilliantly written, populated by engaging characters (several of which you can sleep with, should you be that way inclined) and rich with gritty, grimy atmosphere, The Witcher 3 brings a focus and personality to open world adventure that many outwardly similar RPGs ( Fallout 4 and Dragon Age Inquisition, for starters) simply can’t match.